Virtual Reality and Libraries - Julianna Carranza
As the technological landscape changes and grows, libraries aim to adapt and keep up with these changes. One of the ways they are doing so is by incorporating virtual reality in their libraries. Through grants, academic libraries have been experimenting with this type of technology in seeing how it may benefit their patrons. These technologies are used "to drive accelerated learning" by being integrated in training for future careers (Douglass-Westergard 2021).
While there may be some challenges in incorporating such technologies that meet certain criteria such as affordability, digital literacy training, and reliability, librarians are learning how to become a "linchpin" in making these programs work (Douglass-Westergard 2021). As we become more familiar with technology, the more integrated it may be in daily life. By having librarians be a key figure in knowing how to navigate these tools and be a source of information for digital literacy, this ensures the integral function of libraries in today's society.
Below is a video of how one library is using virtual reality to help seniors become more tech literate.
"WebXtra: Nacogdoches library gets VR headsets to assist seniors with tech" by KLTV 7
References
Douglass-Westergard, T. (2021). Feel the Learn: Virtual Reality, Augmented
Reality, and Interactive 3D Courses. Online Searcher, 45(3), 21–25.
KLTV 7. (10 March, 2025). WebXtra: Nacogdoches library gets VR headsets to assist seniors with tech. YouTube. https://youtu.be/ZZgcxu5H5Uo?si=Ru6EZuMYQYZFIBzV.