Virtual Reality and Libraries
By Delyssa Story
Libraries are continuously evolving beyond traditional spaces, and one of the most exciting developments is the incorporation of virtual reality into library services. Virtual reality (VR) is an immersive technology where a headset worn by an individual can simulate a three dimensional environment, and allow a user to explore and interact with the virtual surrounding. VR is a useful tool to transport patrons beyond the walls of the library, and into places far in both space and time. “One of the most prominent applications of VR and AR in libraries is the creation of immersive learning experiences. Through VR headsets, patrons can embark on virtual tours of historical sites, wander through ancient libraries, or explore distant galaxies. These experiences transport users to different times and places, allowing for deeper understanding and engagement with historical events and cultural artifacts” (Augmented Reality). Libraries can also use VR tools for immersive storytelling, to share important news events or share stories (Virtual Reality).
Public and academic libraries have incorporated VR into programming as an immersive learning tool, that can promote engagement and digital equity for the community. Want to learn more about how libraries are using Visual Reality? Watch these videos to see how VR can be used in a library setting:
- Check out how the San Jose Public Library is using virtual reality with its library patrons for both recreational and educational uses: https://www.youtube.com/watch?v=riEK3vaLGFU
- This YouTube discusses how an academic library, the University of Oklahoma, is using virtual reality to provide students with a in depth experience on academic topics and research using VR: https://www.youtube.com/watch?v=tmL3T28Ud1k
Works Cited
“Augmented Reality and Virtual Reality in Libraries.” Pacific University, Oregon, 16 Feb 2024. https://www.lib.pacificu.edu/augmented-reality-and-virtual-reality-in-libraries
“Virtual Reality.” American Library Association. https://www.ala.org/future/trends/virtualreality. Accessed 9 May 2025.
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